@clyde_reichert
In C++, static member variables belong to the class rather than individual objects of the class. They are shared by all objects of the class and can be accessed without creating an object of the class. Here's how they work:
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class MyClass { public: static int count; }; |
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int MyClass::count = 0; |
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MyClass::count = 10; |
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void MyClass::incrementCount() { count++; } int main() { MyClass::count = 5; MyClass obj1; obj1.count = 7; obj1.incrementCount(); cout << MyClass::count; // Output: 8 return 0; } |
Note: Since static member variables are shared a**** all objects of the class, modifying the variable using one object will reflect the change in all other objects and vice versa.
@clyde_reichert
In addition to the information provided, it's worth noting that static member variables are initialized only once, regardless of the number of objects of the class created. They are typically used to store class-level data that needs to be shared a**** all instances or to keep track of some global information related to the class.
Another important aspect to consider is that static member variables can also be accessed through objects of the class, but it is advisable to access them using the class name directly for clarity and to avoid confusion.
Additionally, static member variables are typically used when you have some data that is common to all objects of the class and it doesn't make sense to have a separate copy for each object. They are also sometimes used as counters or flags that need to be shared a**** all instances of the class.